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Augment this and carry it until your next upgrade. A Harbinger Bow with a perfect implicit and the affixes above will beat Infractem by many miles.

But while Infractem costs c and has "Arrows always pierce" which is a free 6th or 7th link. A Harbinger with comparable physical damage output will cost 20c upwards in the challenge leagues and 2ex upwards in Standard.

Try to get your resists capped from other gear pieces so you can focus on damage with the quiver. Asphyxias Wrath is a cheap option, it provides a lot of cold damage, freeze chance and curse spreading, together with cold resist and attack speed.

I wouldn't buy it but if you find it it's pretty common it's not wrong to use it until you get a better rare quiver.

The best in slot unique is of course a Drillneck but this will cost you around exalts which is not budget anymore in my oppinion.

Belts are expensive on poe. If it's a good alch, wear the belt. If it's a bad one, use it for the IPD recipe for the leveling bows see bow section.

Movement Speed Assassin's Garb Affixes: This will probably be your most expensive item! There are three ways to get a good chest which are similar in price: This will get you a 4-mod item with 3 mods of your choice, 2 of them can be T1 or T2 from the alt spamming.

Or spend 2ex to get the multimod from Elreon you can find someone with a high level Elreon and pay him.

This will result in a net cost of ex worth of chaos and fusings, based on the current exchange rate. This will cost you flat out ex, will be the fastes option but requires you to have pure exalts lying in your stash - since this is never the case for me I usually go with option a or b.

The reason to go 6S instead of 5S lies in the necessity of having an extra unlinked socket for Blink Arrow. If you have this socket in your bow instead, you can save currency and work with a 5S.

But it is unarguably the best in slot chest for any evasion based build see archenemy section below. If you are going Coil, lightning resist on other gear pieces will become a number one priority.

Use the Vorici recipe to get two guaranteed red sockets and use the helmet for your Auras and Buffs: Nice damage and movement speed boost with the sacrifice of life and resists.

Thanks to Infractem's piercing affix you will hit pretty much everything with it and when you crit you will also shock your opponents, further increasing your damage.

The sacrifice you make is not being able to have Life Gain on Hit which is a small sacrifice but it will be noticable! Crit chance, crit multi, attack speed.

All the good stuff. Again you will be sacrificing life and resists, so check out if you can compensate this with your other gear pieces. I don't even use quicksilvers because I consider myself fast enough.

So you need 4 red sockets. Don't try it on pure Evasion boots though ; Unique options: Haven't thought about it. Blood Dance are always nice since they give you faster frenzy charges but again you lose a lot of survivability.

You will notice that you need more GG jewelery when you're going for a unique heavy build: Using Drillneck, Maligaro's and Rat's Nest will brick three gear slots where you could get life and resists!

While the uniques themselves are very expensive already, your jewellery will be even more expensive because you will have to look for trifecta T1 rolls to get resist capped.

While a budget build with a good 5L rare chest and all rare items except the bow will cost you 20c - 3ex, the unique heavy build can quickly cost up to 20ex!

Again, haven't thought about it. This means reflect rares are not an issue and you are not your own enemy. But if you encounter a thornsflesh reflect pack I encourage you to swap to your curse split arrow with the life gain on hit gem in it told you it's useful!

You will then not notice the elemental reflect whatsoever. Life gain on hit is sooooo strong with this build!

Slows down your clearspeed but doesen't prevent you running the map. The Triple Reflect Dream: D But again it doesn't kill you if you run the same setup as phys reflect maps and play carefully.

Zana had this combo in her pockets more often that I liked it but I always survived. Lightning Thorns Honestly I don't have data on that one: I don't know how good or bad this build can handle it because I didn't encounter it.

I ran a lot of Promenades but never saw Lightning Thorns in action. The following mobs are very dangerous though: The thing about evasion builds is: Physical hits will hit very hard and will cause a pretty long stun.

Make sure you have your pots ready against those dudes and try to kite as much as possible to avoid their spells.

Kite and puncture to the win and try to never get hit. All the other mobs are a non issue. Devourers will never hit you.

The colorful birds will never hit and slow you. Avian Retch corpse spitters will never hit you. Porcupine explosions will never hit you.

Keep your Jade up and kite and you will always be safe. This build can run anything: You will be surprised how well you get along: No regen Take care to always fire into large packs and you will not have problems.

Use auto attack if packs get smaller. Costs more time but is totally doable. Half regen I did not notice any difference to full regen: D Fracture You will not notice it.

All fractured mobs die instantly to either remaining arrows or the overkill damage effect of Herald of Ash.

Temporal Chains Not dangerous but more annoying since everything is slow mo. Enfeeble Not dangerous but more annoying.

The loss in damage is not the problem but the loss in accuracy and crit multi is. Vulnerability Dangerous and potentially lethal. Manageable if you pay attention.

Stuns are the biggest threat since they last longer. Will be very dangerous if paired with physical spell casters.

Elemental Weakness If you are properly overcapped you will be fine. Inhabitation Anything is ok. Exiles is perfect more loot for fast kills , ranged monsters are easy because of Ondar's, undead can be annoying because of necromancers and demons can be dangerous because of physical spell casting Undying Evangelists.

Multiproj and chain Who cares about projectiles: Be happy if you roll lightning resist, since you don't deal lightning damage you won't notice it Ground effects Burning and desecrated ground are not a problem and shocked ground can be kited.

Ground ice can be annoying since it also slows down your attacks. Poison on Hit Depends on your chaos resistance. Be extra careful when fighting archenemies.

Beyond Yeah, more possible map drops: D Map Bosses tl;dr: D Longer version ordered by danger: Jungle Valley The only boss I skip.

Ripped 3 times in Rampage to the adds not the boss even with an Amethyst flask because the rare adds rolled accurate, subphys, crit damage, haste.

You have a very hard time as an evasion char without perma immortal call: Atziri kite, kite, kite, puncture, kite: D Palace and Residence Dominus Kite, kite, kite, puncture, kite - second phase: The totems are more dangerous than her.

Use a Topaz or two for this one! Evil" Ok in graveyard, deadly in Necropolis. The only boss where I swap my flasks to multiple "of heat" to prevent deaths to freezes.

Did her once with GMP chain and will never do this again: Hit and run, nothing is too dangerous and dies pretty quickly.

Video URLs The 1. If you read this far: This was a lot of ground to cover. It was certainly as fun to put this guide together as it was playing it.

I will continue to work on this guide whenever new patches hit that will affect the build in any way.

If you want to see similar budget builds and PoE content, please check out my youtube channel at https: I'm a casual player, so don't expect me playing 8h a day, although I wish to do so ; Stay safe, exiles!

I played it in Rampage but always had survivability in mind. LMP provides more damage but overall the clear speed goes down, because you're only having 12 projectiles instead of It is way better for single target shotgunning and as a matter of fact I swapped to LMP when I was fighting Atziri but for general mapping, GMP feels stronger and faster.

Why u no rare gg Harbinger bow, Infractem is shit! Mostly for budget reasons. I want to keep this build as affordable as possible.

I know a gg Harbinger is superior but it also costs exalts and requires a different skill tree pierce nodes.

Why u no take Blood Drinker and Mind Drinker, such leech, much wow! Infractem prevents leech, which is why I took Spirit Void instead for on hit effects.

Can you show your gear? Sure, it's nothing special, some might even say "No t1 rolls, vendor trash" but this gear carried me all the way to and through 78 maps and Atziri.

It is always best to use Raidbots Top Gear to determine what your optimal trinkets are. Sign In Remember me Not recommended on shared computers.

Level Battle Guide. Rank 3 Recipe Locations. Champion of the Light. Conclave of the Chosen. Zek'voz, Herald of N'Zoth. Older Raids and Dungeons.

Terrace of Endless Spring. Throne of the Four Winds. Breath of the Black Prince. Fangs of the Father. Army of the Light.

Hand of the Prophet. Order of the Awakened. Day of the Dead. Feast of Winter Veil. Love is in the Air. Last updated on Sep 03, at Frost Mage Strengths 4.

Frost Mage Weaknesses 5. The Basics for Frost Mage 2. When Playing Without Lonely Winter 3. Talent Choice for Frost Mage 4.

Stat Choice for Frost Mage 5. Frost Mage Spell Summary 2. Main Resource for Frost Mage 3. Basic Abilities for Frost Mage 4.

Important Procs for Frost Mage 5. Talent Choices for Frost Mage 2. Talent Cheat Sheets for Frost Mage 2. Tier 1 Level 15 Talents for Frost Mage 4.

Tier 2 Level 30 Talents for Frost Mage 5. Tier 3 Level 45 Talents for Frost Mage 6. Tier 4 Level 60 Talents for Frost Mage 7. Tier 5 Level 75 Talents for Frost Mage 8.

Tier 6 Level 90 Talents for Frost Mage 9. Tier 7 Level Talents for Frost Mage Frost Mage PvP Talents Outer Ring Traits for Frost Mage 1. Generic Outer Ring Traits 1.

Frost Mage-specific Outer Ring Traits 2. Middle Ring Traits for Frost Mage 3. Inner Ring Traits for Frost Mage 4.

With Glacial Spike Talented 2. Multiple Target Priority for Frost Mage 3. Core Concepts for Frost Mage 3.

Cooldown Overlap and Maximizing Cleave 3. Opening Sequence for Frost Mage 3. Tier 3 Talents 3. Rune of Power 3.

Frost Mage Utility 2.

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